Objectives:
Digitalization and communication technologies have driven the information age and are causing dramatic changes to all aspects of society, including education. Assimilation of Technology into education sector, on one side challenges the existing models, opens-up new horizons on the other. Adoption of e-learning medium through the concept of Massive Open Online Courses (MOOCs) is gaining momentum.
Other platforms like Khan Academy and YouTube channels too have been gaining popularity as parallel learning platforms. To survive and thrive in the Information age, need to acquire knowledge, faster and deeper, is exponentially higher than ever before. Traditional teaching and learning methods are not adequate, effective and relevant. Many of the progressive Institutions and organizations have recognized these challenges and opportunities and have been integrating new methods and models of teaching and learning into their eco-system.
One of the most popular buzzword has been Gamification, which essentially focuses on motivating the pupil to learn, by using a game or gaming elements in learning environment.
Facilitator:
Mr. Shrikant Shiralkar,
Mr. Shreekant is an author of book on experiential learning and author of 7 other books. He works in TCS as principal consultant. He is expert on analytics and SAP by and large. His talk will be beneficial of new way of teaching using experiential learning and also for industry how to apply this method for staff development.
Linked In: linkedin.com/in/shiralkar
There is no registration fee for the program. However it is mandatory to register to attend the program.